/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Mulgore
SD%Complete: 100
SDComment: Support for quest: 11129, 772
SDCategory: Mulgore
EndScriptData */

/* ContentData
npc_skorn_whitecloud
npc_kyle_frenzied
npc_plains_vision
EndContentData */

#include "ScriptedPch.h"
#include "ScriptedEscortAI.h"

/*######
# npc_skorn_whitecloud
######*/

#define GOSSIP_SW "Tell me a story, Skorn."

bool GossipHello_npc_skorn_whitecloud(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());

    if (!pPlayer->GetQuestRewardStatus(770))
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

    pPlayer->SEND_GOSSIP_MENU(522, pCreature->GetGUID());

    return true;
}

bool GossipSelect_npc_skorn_whitecloud(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
    if (uiAction == GOSSIP_ACTION_INFO_DEF)
        pPlayer->SEND_GOSSIP_MENU(523, pCreature->GetGUID());

    return true;
}

/*#####
# npc_kyle_frenzied
######*/

enum eKyleFrenzied
{
    //emote signed for 7780 but propably thats wrong id.
    EMOTE_SEE_LUNCH         = -1000340,
    EMOTE_EAT_LUNCH         = -1000341,
    EMOTE_DANCE             = -1000342,

    SPELL_LUNCH             = 42222,
    NPC_KYLE_FRENZIED       = 23616,
    NPC_KYLE_FRIENDLY       = 23622,
    POINT_ID                = 1
};

struct npc_kyle_frenziedAI : public ScriptedAI
{
    npc_kyle_frenziedAI(Creature *c) : ScriptedAI(c) {}

    bool bEvent;
    bool m_bIsMovingToLunch;
    uint64 uiPlayerGUID;
    uint32 uiEventTimer;
    uint8 uiEventPhase;

    void Reset()
    {
        bEvent = false;
        m_bIsMovingToLunch = false;
        uiPlayerGUID = 0;
        uiEventTimer = 5000;
        uiEventPhase = 0;

        if (me->GetEntry() == NPC_KYLE_FRIENDLY)
            me->UpdateEntry(NPC_KYLE_FRENZIED);
    }

    void SpellHit(Unit* pCaster, SpellEntry const* pSpell)
    {
        if (!me->getVictim() && !bEvent && pSpell->Id == SPELL_LUNCH)
        {
            if (pCaster->GetTypeId() == TYPEID_PLAYER)
                uiPlayerGUID = pCaster->GetGUID();

            if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
            {
                me->GetMotionMaster()->MovementExpired();
                me->GetMotionMaster()->MoveIdle();
                me->StopMoving();
            }

            bEvent = true;
            DoScriptText(EMOTE_SEE_LUNCH, me);
            me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_CREATURE_SPECIAL);
        }
    }

    void MovementInform(uint32 uiType, uint32 uiPointId)
    {
        if (uiType != POINT_MOTION_TYPE || !bEvent)
            return;

        if (uiPointId == POINT_ID)
            m_bIsMovingToLunch = false;
    }

    void UpdateAI(const uint32 diff)
    {
        if (bEvent)
        {
            if (m_bIsMovingToLunch)
                return;

            if (uiEventTimer <= diff)
            {
                uiEventTimer = 5000;
                ++uiEventPhase;

                switch(uiEventPhase)
                {
                    case 1:
                        if (Unit* pUnit = Unit::GetUnit(*me,uiPlayerGUID))
                        {
                            if (GameObject* pGo = pUnit->GetGameObject(SPELL_LUNCH))
                            {
                                m_bIsMovingToLunch = true;
                                me->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ());
                            }
                        }
                        break;
                    case 2:
                        DoScriptText(EMOTE_EAT_LUNCH, me);
                        me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING);
                        break;
                    case 3:
                        if (Player* pUnit = Unit::GetPlayer(uiPlayerGUID))
                            pUnit->TalkedToCreature(me->GetEntry(), me->GetGUID());

                        me->UpdateEntry(NPC_KYLE_FRIENDLY);
                        break;
                    case 4:
                        uiEventTimer = 30000;
                        DoScriptText(EMOTE_DANCE, me);
                        me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCESPECIAL);
                        break;
                    case 5:
                        me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
                        Reset();
                        me->GetMotionMaster()->Clear();
                        break;
                }
            }
            else
                uiEventTimer -= diff;
        }
    }
};

CreatureAI* GetAI_npc_kyle_frenzied(Creature* pCreature)
{
    return new npc_kyle_frenziedAI (pCreature);
}

/*#####
# npc_plains_vision
######*/

float wp_plain_vision[50][3] =
{
    {-2226.32,  -408.095,   -9.36235},
    {-2203.04,  -437.212,   -5.72498},
    {-2163.91,  -457.851,   -7.09049},
    {-2123.87,  -448.137,   -9.29591},
    {-2104.66,  -427.166,   -6.49513},
    {-2101.48,  -422.826,   -5.3567},
    {-2097.56,  -417.083,   -7.16716},
    {-2084.87,  -398.626,   -9.88973},
    {-2072.71,  -382.324,   -10.2488},
    {-2054.05,  -356.728,   -6.22468},
    {-2051.8,   -353.645,   -5.35791},
    {-2049.08,  -349.912,   -6.15723},
    {-2030.6,   -310.724,   -9.59302},
    {-2002.15,  -249.308,   -10.8124},
    {-1972.85,  -195.811,   -10.6316},
    {-1940.93,  -147.652,   -11.7055},
    {-1888.06,  -81.943,    -11.4404},
    {-1837.05,  -34.0109,   -12.258},
    {-1796.12,  -14.6462,   -10.3581},
    {-1732.61,  -4.27746,   -10.0213},
    {-1688.94,  -0.829945,  -11.7103},
    {-1681.32,  13.0313,    -9.48056},
    {-1677.04,  36.8349,    -7.10318},
    {-1675.2,   68.559,     -8.95384},
    {-1676.57,  89.023,     -9.65104},
    {-1678.16,  110.939,    -10.1782},
    {-1677.86,  128.681,    -5.73869},
    {-1675.27,  144.324,    -3.47916},
    {-1671.7,   163.169,    -1.23098},
    {-1666.61,  181.584,    5.26145},
    {-1661.51,  196.154,    8.95252},
    {-1655.47,  210.811,    8.38727},
    {-1647.07,  226.947,    5.27755},
    {-1621.65,  232.91,     2.69579},
    {-1600.23,  237.641,    2.98539},
    {-1576.07,  242.546,    4.66541},
    {-1554.57,  248.494,    6.60377},
    {-1547.53,  259.302,    10.6741},
    {-1541.7,   269.847,    16.4418},
    {-1539.83,  278.989,    21.0597},
    {-1540.16,  290.219,    27.8247},
    {-1538.99,  298.983,    34.0032},
    {-1540.38,  307.337,    41.3557},
    {-1536.61,  314.884,    48.0179},
    {-1532.42,  323.277,    55.6667},
    {-1528.77,  329.774,    61.1525},
    {-1525.65,  333.18,     63.2161},
    {-1517.01,  350.713,    62.4286},
    {-1511.39,  362.537,    62.4539},
    {-1508.68,  366.822,    62.733}
};

struct npc_plains_visionAI  : public ScriptedAI
{
    npc_plains_visionAI(Creature *c) : ScriptedAI(c) {}

    bool newWaypoint;
    uint8 WayPointId;
    uint8 amountWP;

    void Reset()
    {
        WayPointId = 0;
        newWaypoint = true;
        amountWP  = 49;
    }

    void EnterCombat(Unit* /*who*/){}

    void MovementInform(uint32 type, uint32 id)
    {
        if (type != POINT_MOTION_TYPE)
            return;

        if (id < amountWP)
        {
            ++WayPointId;
            newWaypoint = true;
        }
        else
        {
            me->setDeathState(JUST_DIED);
            me->RemoveCorpse();
        }
    }

    void UpdateAI(const uint32 /*diff*/)
    {
        if (newWaypoint)
        {
            me->GetMotionMaster()->MovePoint(WayPointId, wp_plain_vision[WayPointId][0], wp_plain_vision[WayPointId][1], wp_plain_vision[WayPointId][2]);
            newWaypoint = false;
        }
    }
};

CreatureAI* GetAI_npc_plains_vision(Creature* pCreature)
{
      return new npc_plains_visionAI (pCreature);
}

/*#####
#
######*/

void AddSC_mulgore()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name = "npc_skorn_whitecloud";
    newscript->pGossipHello = &GossipHello_npc_skorn_whitecloud;
    newscript->pGossipSelect = &GossipSelect_npc_skorn_whitecloud;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name = "npc_kyle_frenzied";
    newscript->GetAI = &GetAI_npc_kyle_frenzied;
    newscript->RegisterSelf();

    newscript = new Script;
    newscript->Name = "npc_plains_vision";
    newscript->GetAI = &GetAI_npc_plains_vision;
    newscript->RegisterSelf();
}

